![]() ![]() ![]() Maybe add some units such as the 212th AB, the 501st Lgn, the 104th Btn, 187th Lgn, the 327 Star Corps, the 91st MRC, the Coruscant Guard (with a Stormtrooper parallel), the 41st ST Lgn, the 442nd Seige Btn, mutliple Clone Commando variants (just go here: it'll make it easier). Anyways, between the totally new setting, the improved combat ai, and the assortment of new highlights, as an example, the knighthood order framework, this mod is right for the folks that want a very new encounter, upheld through the nuts and bolts of the. I think it would be nice to have a couple "super" ships, such as The Malevolence for droid-lovers, The Executor for the Empire, The Pride of the Core (Otherwise known as the Mandator I) for the people who wanna be badass Clones, The Viscount (think Home One on steroids) for the Rebels, and and the Aggressor Class Star-Destroyer for the Hutts.Īnother fan-service is start expanding troop trees that need it. Mount and blade: warband is a stand-alone improvement to mount and blade. I have a couple of fan-service improvements in mind, such as adding ships such as The Venator Class Star-Destroyer, The Hammerhead Class Escort-Cruiser and the Providence Class Star-Cruiser. I only have a few minor gripes, those being that there is no way to recruit Clones, OOM Series, B-1s, B-2s. Thankfully, this mod still works with Mount and Blade: Warband, although with the new graphical changes it can be slightly unstable if driven to extreme levels, such as 400+ unit battles. If what you were aiming for is a rebuff of the original, then you accomplished the goal.
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